Mobile Learning in Suzuki Violin Lessons: A Study of QR Code Game
Abstract
This was a qualitative research that aimed to identify the opinions of Suzuki violin students on a QR Code game designed within the scope of mobile learning. Clues about the technical and musical aspects of the pieces in the 1st book of Suzuki method, and entertaining tasks were stored in QR codes. The content analysis of observations, student interviews, student attitude forms, and expert opinions were conducted on Maxqda 12 qualitative analysis software. This provided information on the effect of the QR Code game on repeats, its compliance with technology, and opinions on white and yellow cards. Findings of the study revealed that the QR Code game allowed the students to repeat the pieces in Suzuki repertoire on different cognitive, affective, and psychomotor levels over and over. In the study, the students had a positive attitude towards the QR Code game and an active participation in the process that led to a positive and cheerful learning environment.
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PDFDOI: https://doi.org/10.11114/jets.v7i10S.4532
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Journal of Education and Training Studies ISSN 2324-805X (Print) ISSN 2324-8068 (Online)
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